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Charmander sprite

#0004

Charmander

fire0.6 m · 8.5 kg

Base stats — 309 total

HP
39
Atk
52
Def
43
SpA
60
SpD
50
Spe
65

Abilities

  • Blaze
  • Solar Power hidden

Learnset

What Charmander learns in Ruby / Sapphire. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level10

  • 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 1ScratchnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 7EmberfireSpecial40 BP100% acc25 PPHas a chance to burn the target.
  • 13SmokescreennormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • 19RagenormalPhysical20 BP100% acc20 PPIf the user is hit after using this move, its Attack rises by one stage.
  • 25Scary FacenormalStatus90% acc10 PPLowers the target’s Speed by two stages.
  • 31FlamethrowerfireSpecial95 BP100% acc15 PPHas a chance to burn the target.
  • 37SlashnormalPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
  • 43Dragon RagedragonSpecial100% acc10 PPInflicts 40 points of damage.
  • 49Fire SpinfireSpecial15 BP70% acc15 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.

Egg8

  • Ancient PowerrockSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
  • Beat UpdarkPhysical10 BP100% acc10 PPHits once for every conscious Pokémon the trainer has.
  • Belly DrumnormalStatus10 PPUser pays half its max HP to max out its Attack.
  • BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
  • Dragon DancedragonStatus20 PPRaises the user’s Attack and Speed by one stage.
  • OutragedragonPhysical90 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Swords DancenormalStatus30 PPRaises the user’s Attack by two stages.

TM/HM23

  • Aerial AceflyingPhysical60 BP20 PPNever misses.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
  • DiggroundPhysical60 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Dragon ClawdragonPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire BlastfireSpecial120 BP85% acc5 PPHas a chance to burn the target.
  • FlamethrowerfireSpecial95 BP100% acc15 PPHas a chance to burn the target.
  • Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • OverheatfireSpecial140 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock SmashfightingPhysical20 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.

Appears in — 24 games

Click a game to see the learnset as it works there; click again to go back to the latest.