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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Watchog sprite

#0505

Watchog

normalBlaze Black 2 / Volt White 2 Redux docs1.1 m · 27.0 kg

Base stats 439 total

HP
60
Atk
90
Def
75
SpA
60
SpD
75
Spe
79

Abilities

  • Analytic
  • Keen Eye

Learnset

Level-up moves from Blaze Black 2 / Volt White 2 Redux's own docs; TM, tutor and egg moves are the base game's (Black 2 / White 2).

Level25

  • 1Confuse RayghostStatus100% acc10 PPConfuses the target.
  • 1ForesightnormalStatus40 PPForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
  • 1Mean LooknormalStatus5 PPPrevents the target from leaving battle.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 4BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
  • 7Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
  • 9PursuitdarkPhysical40 BP100% acc20 PPHas double power against, and can hit, Pokémon attempting to switch out.
  • 11HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • 13Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • 15HypnosispsychicStatus60% acc20 PPPuts the target to sleep.
  • 17CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • 19RevengefightingPhysical60 BP100% acc10 PPInflicts double damage if the user takes damage before attacking this turn.
  • 20RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
  • 21Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • 24Hyper FangnormalPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
  • 27DetectfightingStatus5 PPPrevents any moves from hitting the user this turn.
  • 30AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
  • 33ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • 37Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
  • 41FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • 45Super FangnormalPhysical90% acc10 PPInflicts damage equal to half the target’s HP.
  • 49Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
  • 53EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
  • 57Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
  • 61Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.

TM/HM35

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
  • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
  • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.

Tutor19

  • After YounormalStatus15 PPMakes the target act next this turn.
  • Aqua TailwaterPhysical90 BP90% acc10 PPInflicts regular damage with no additional effect.
  • CovetnormalPhysical60 BP100% acc25 PPTakes the target’s item.
  • EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
  • Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
  • Gunk ShotpoisonPhysical120 BP80% acc5 PPHas a chance to poison the target.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
  • Last ResortnormalPhysical140 BP100% acc5 PPCan only be used after all of the user’s other moves have been used.
  • Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • Super FangnormalPhysical90% acc10 PPInflicts damage equal to half the target’s HP.
  • Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
  • Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.

Appears in 7 games

  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • champions