#0594
Alomomola
water1.2 m · 31.6 kg
Base stats — 470 total
- HP
- 165
- Atk
- 75
- Def
- 80
- SpA
- 40
- SpD
- 45
- Spe
- 65
Abilities
- Healer
- Hydration
- Regenerator hidden
Learnset
What Alomomola learns in Scarlet / Violet. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level15
- 1Play NicenormalStatus20 PPLowers the target’s Attack by one stage.
- 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 5Aqua RingwaterStatus20 PPRestores 1/16 of the user’s max HP each turn.
- 9Aqua JetwaterPhysical40 BP100% acc20 PPInflicts regular damage with no additional effect.
- 13Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- 13Wide GuardrockStatus10 PPPrevents any multi-target moves from hitting friendly Pokémon this turn.
- 21ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- 25Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
- 29Healing WishpsychicStatus10 PPUser faints. Its replacement has its HP fully restored and any major status effect removed.
- 33SoakwaterStatus100% acc20 PPChanges the target’s type to Water.
- 37WishnormalStatus10 PPUser will recover half its max HP at the end of the next turn.
- 41BrinewaterSpecial65 BP100% acc10 PPHas double power against Pokémon that have less than half their max HP remaining.
- 45SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- 49WhirlpoolwaterSpecial35 BP85% acc15 PPPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
- 55Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
Egg6
- BounceflyingPhysical85 BP85% acc5 PPUser bounces high into the air, dodging all attacks, and hits next turn.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- Mirror CoatpsychicSpecial100% acc20 PPInflicts twice the damage the user received from the last special hit it took.
- MisticeStatus30 PPProtects the user’s stats from being changed by enemy moves.
- Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.
- TicklenormalStatus100% acc20 PPLowers the target’s Attack and Defense by one stage.
TM/HM39
- AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
- Alluring VoicefairySpecial80 BP100% acc10 PPThe user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
- Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
- BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- Chilling WaterwaterSpecial50 BP100% acc20 PPThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Flip TurnwaterPhysical60 BP100% acc20 PPUser must switch out after attacking.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- LiquidationwaterPhysical85 BP100% acc10 PPHas a chance to lower the target’s Defense by one stage.
- Misty TerrainfairyStatus10 PPFor five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
- Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.
- Play RoughfairyPhysical90 BP90% acc10 PPHas a chance to lower the target’s Attack by one stage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
- Scale ShotdragonPhysical25 BP90% acc20 PPBoosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Skill SwappsychicStatus10 PPUser and target swap abilities.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnowscapeiceStatus10 PPThe user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
- Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
- WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- WhirlpoolwaterSpecial35 BP85% acc15 PPPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
- Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
Appears in — 7 games
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Scarlet / Violet