#0610
Axew
dragon0.6 m · 18.0 kg
Base stats — 320 total
- HP
- 46
- Atk
- 87
- Def
- 60
- SpA
- 30
- SpD
- 40
- Spe
- 57
Abilities
- Rivalry
- Mold Breaker
- Unnerve hidden
Learnset
What Axew learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level18
- 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 1ScratchnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 3BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
- 6False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
- 9AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
- 12TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- 15SlashnormalPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
- 18Dragon ClawdragonPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- 21Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
- 24CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- 27Dragon DancedragonStatus20 PPRaises the user’s Attack and Speed by one stage.
- 30Dual ChopdragonPhysical40 BP90% acc15 PPHits twice in one turn.
- 33Laser FocusnormalStatus30 PPGuarantees a critical hit with the user’s next move.
- 36Dragon PulsedragonSpecial85 BP100% acc10 PPInflicts regular damage with no additional effect.
- 39Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- 42OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
- 45GuillotinenormalPhysical30% acc5 PPCauses a one-hit KO.
- 48Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
Egg5
- CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
- EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
- First ImpressionbugPhysical90 BP100% acc10 PPCan only be used as the first move after the user enters battle.
- HardennormalStatus30 PPRaises the user’s Defense by one stage.
- Night SlashdarkPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
TM/HM34
- AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Breaking SwipedragonPhysical60 BP100% acc15 PPLowers the target’s Attack by one stage after inflicting damage.
- CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Dragon ClawdragonPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- Dragon DancedragonStatus20 PPRaises the user’s Attack and Speed by one stage.
- Dragon PulsedragonSpecial85 BP100% acc10 PPInflicts regular damage with no additional effect.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
- PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SuperpowerfightingPhysical120 BP100% acc5 PPLowers the user’s Attack and Defense by one stage after inflicting damage.
- SwiftnormalSpecial60 BP20 PPNever misses.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
Tutor2
- Draco MeteordragonSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
- Scale ShotdragonPhysical25 BP90% acc20 PPBoosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
Appears in — 8 games
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Scarlet / Violet