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Kadabra sprite

#0064

Kadabra

psychic1.3 m · 56.5 kg

Base stats — 400 total

HP
40
Atk
35
Def
30
SpA
120
SpD
70
Spe
105

Abilities

  • Synchronize
  • Inner Focus
  • Magic Guard hidden

Learnset

What Kadabra learns in FireRed / LeafGreen. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level12

  • 1ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
  • 1KinesispsychicStatus80% acc15 PPLowers the target’s accuracy by one stage.
  • 1TeleportpsychicStatus20 PPImmediately ends wild battles. No effect otherwise.
  • 16ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
  • 18DisablenormalStatus55% acc20 PPDisables the target’s last used move for 1-8 turns.
  • 21PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
  • 23ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • 25RecovernormalStatus20 PPHeals the user by half its max HP.
  • 30Future SightpsychicSpecial80 BP90% acc15 PPHits the target two turns later.
  • 33Role PlaypsychicStatus10 PPCopies the target’s ability.
  • 36PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • 43TrickpsychicStatus100% acc10 PPUser and target swap items.

TM/HM27

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus70% acc20 PPLowers the target’s accuracy by one stage.
  • Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Shock WaveelectricSpecial60 BP20 PPNever misses.
  • Skill SwappsychicStatus10 PPUser and target swap abilities.
  • SnatchdarkStatus10 PPSteals the target’s move, if it’s self-targeted.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • ThiefdarkPhysical40 BP100% acc10 PPTakes the target’s item.
  • TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.

Tutor11

  • Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
  • Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
  • Mega KicknormalPhysical120 BP75% acc5 PPInflicts regular damage with no additional effect.
  • Mega PunchnormalPhysical80 BP85% acc20 PPInflicts regular damage with no additional effect.
  • MetronomenormalStatus10 PPRandomly selects and uses any move in the game.
  • MimicnormalStatus10 PPCopies the target’s last used move.
  • Seismic TossfightingPhysical100% acc20 PPInflicts damage equal to the user’s level.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Thunder WaveelectricStatus100% acc20 PPParalyzes the target.

Appears in — 24 games

Click a game to see the learnset as it works there; click again to go back to the latest.