#0746
Wishiwashi
water0.2 m · 0.3 kg
Base stats — 175 total
- HP
- 45
- Atk
- 20
- Def
- 20
- SpA
- 25
- SpD
- 25
- Spe
- 40
Abilities
- Schooling
Learnset
Showing Ultra Sun / Ultra Moon — pick a game to switch.
Level15
- 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 1Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
- 6Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- 9Feint AttackdarkPhysical60 BP20 PPNever misses.
- 14BrinewaterSpecial65 BP100% acc10 PPHas double power against Pokémon that have less than half their max HP remaining.
- 17Aqua RingwaterStatus20 PPRestores 1/16 of the user’s max HP each turn.
- 22Tearful LooknormalStatus20 PPLowers the target’s Attack and Special Attack by one stage.
- 25Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- 30DivewaterPhysical80 BP100% acc10 PPUser dives underwater, dodging all attacks, and hits next turn.
- 33Beat UpdarkPhysical100% acc10 PPHits once for every conscious Pokémon the trainer has.
- 38Aqua TailwaterPhysical90 BP90% acc10 PPInflicts regular damage with no additional effect.
- 41Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- 46SoakwaterStatus100% acc20 PPChanges the target’s type to Water.
- 49EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
- 54Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
Egg5
- MisticeStatus30 PPProtects the user’s stats from being changed by enemy moves.
- Muddy WaterwaterSpecial90 BP85% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
- Water SportwaterStatus15 PPHalves all Fire-type damage.
- WhirlpoolwaterSpecial35 BP85% acc15 PPPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM/HM23
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
- WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
Tutor7
- Aqua TailwaterPhysical90 BP90% acc10 PPInflicts regular damage with no additional effect.
- CovetnormalPhysical60 BP100% acc25 PPTakes the target’s item.
- EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
Appears in — 3 games
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield