#0747
Mareanie
poisonwater0.4 m · 8.0 kg
Base stats — 305 total
- HP
- 50
- Atk
- 53
- Def
- 62
- SpA
- 43
- SpD
- 52
- Spe
- 45
Abilities
- Merciless
- Limber
- Regenerator hidden
Learnset
Showing Ultra Sun / Ultra Moon — pick a game to switch.
Level13
- 1Poison StingpoisonPhysical15 BP100% acc35 PPHas a chance to poison the target.
- 5PeckflyingPhysical35 BP100% acc35 PPInflicts regular damage with no additional effect.
- 9BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
- 13Toxic SpikespoisonStatus20 PPScatters poisoned spikes, poisoning opposing Pokémon that switch in.
- 17Wide GuardrockStatus10 PPPrevents any multi-target moves from hitting friendly Pokémon this turn.
- 21ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- 25VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.
- 29Spike CannonnormalPhysical20 BP100% acc15 PPHits 2-5 times in one turn.
- 33RecovernormalStatus5 PPHeals the user by half its max HP.
- 37Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- 41Venom DrenchpoisonStatus100% acc20 PPLowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
- 45Pin MissilebugPhysical25 BP95% acc20 PPHits 2-5 times in one turn.
- 49LiquidationwaterPhysical85 BP100% acc10 PPHas a chance to lower the target’s Defense by one stage.
Egg4
- HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
- Spit UpnormalSpecial100% acc10 PPPower is 100 times the amount of energy Stockpiled.
- StockpilenormalStatus20 PPStores energy up to three times for use with Spit Up and Swallow.
- SwallownormalStatus10 PPRecovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
TM/HM28
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Frost BreathiceSpecial60 BP90% acc10 PPAlways scores a critical hit.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- InfestationbugSpecial20 BP100% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
- PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
- Sludge WavepoisonSpecial95 BP100% acc10 PPHas a chance to poison the target.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.
Tutor14
- After YounormalStatus15 PPMakes the target act next this turn.
- CovetnormalPhysical60 BP100% acc25 PPTakes the target’s item.
- Gastro AcidpoisonStatus100% acc10 PPNullifies target’s ability until it leaves battle.
- Gunk ShotpoisonPhysical120 BP80% acc5 PPHas a chance to poison the target.
- Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
- LiquidationwaterPhysical85 BP100% acc10 PPHas a chance to lower the target’s Defense by one stage.
- Magic CoatpsychicStatus15 PPReflects back the first effect move used on the user this turn.
- Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.
- SnatchdarkStatus10 PPSteals the target’s move, if it’s self-targeted.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SpiteghostStatus100% acc10 PPLowers the PP of the target’s last used move by 4.
- Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
Appears in — 4 games
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Scarlet / Violet