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Mareanie sprite

#0747

Mareanie

poisonwater0.4 m · 8.0 kg

Base stats — 305 total

HP
50
Atk
53
Def
62
SpA
43
SpD
52
Spe
45

Abilities

  • Merciless
  • Limber
  • Regenerator hidden

Learnset

What Mareanie learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level12

  • 1PeckflyingPhysical35 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1Poison StingpoisonPhysical15 BP100% acc35 PPHas a chance to poison the target.
  • 5Wide GuardrockStatus10 PPPrevents any multi-target moves from hitting friendly Pokémon this turn.
  • 10BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
  • 15VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.
  • 20RecovernormalStatus5 PPHeals the user by half its max HP.
  • 25Pin MissilebugPhysical25 BP95% acc20 PPHits 2-5 times in one turn.
  • 30Toxic SpikespoisonStatus20 PPScatters poisoned spikes, poisoning opposing Pokémon that switch in.
  • 35LiquidationwaterPhysical85 BP100% acc10 PPHas a chance to lower the target’s Defense by one stage.
  • 40Venom DrenchpoisonStatus100% acc20 PPLowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
  • 45Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • 50ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Egg5

  • HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
  • InfestationbugSpecial20 BP100% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • Spit UpnormalSpecial100% acc10 PPPower is 100 times the amount of energy Stockpiled.
  • StockpilenormalStatus20 PPStores energy up to three times for use with Spit Up and Swallow.
  • SwallownormalStatus10 PPRecovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

TM/HM32

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • BrinewaterSpecial65 BP100% acc10 PPHas double power against Pokémon that have less than half their max HP remaining.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Gunk ShotpoisonPhysical120 BP80% acc5 PPHas a chance to poison the target.
  • HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
  • Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
  • LiquidationwaterPhysical85 BP100% acc10 PPHas a chance to lower the target’s Defense by one stage.
  • Mud ShotgroundSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • Muddy WaterwaterSpecial90 BP85% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • Pin MissilebugPhysical25 BP95% acc20 PPHits 2-5 times in one turn.
  • Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • Sludge WavepoisonSpecial95 BP100% acc10 PPHas a chance to poison the target.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • Toxic SpikespoisonStatus20 PPScatters poisoned spikes, poisoning opposing Pokémon that switch in.
  • Venom DrenchpoisonStatus100% acc20 PPLowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
  • VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.

Appears in — 4 games

Click a game to see the learnset as it works there; click again to go back to the latest.