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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Golem sprite

#0076

Golem

rockground1.4 m · 300.0 kg

Base stats 495 total

HP
80
Atk
120
Def
130
SpA
55
SpD
65
Spe
45

Abilities

  • Rock Head
  • Sturdy
  • Sand Veil hidden

Learnset

What Golem learns in Black 2 / White 2. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level19

  • 1Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
  • 1Mud SportgroundStatus15 PPHalves all Electric-type damage.
  • 1Rock PolishrockStatus20 PPRaises the user’s Speed by two stages.
  • 1TacklenormalPhysical50 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 4Mud SportgroundStatus15 PPHalves all Electric-type damage.
  • 8Rock PolishrockStatus20 PPRaises the user’s Speed by two stages.
  • 11Rock ThrowrockPhysical50 BP90% acc15 PPInflicts regular damage with no additional effect.
  • 15MagnitudegroundPhysical100% acc30 PPPower varies randomly from 10 to 150.
  • 18SteamrollerbugPhysical65 BP100% acc20 PPHas a chance to make the target flinch.
  • 22Rock BlastrockPhysical25 BP90% acc10 PPHits 2-5 times in one turn.
  • 27Smack DownrockPhysical50 BP100% acc15 PPRemoves any immunity to Ground damage.
  • 31Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
  • 36BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • 42Stealth RockrockStatus20 PPCauses damage when opposing Pokémon switch in.
  • 47EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • 53ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
  • 58Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • 64Stone EdgerockPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
  • 69Heavy SlamsteelPhysical100% acc10 PPPower is higher when the user weighs more than the target, up to a maximum of 120.

TM/HM35

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire BlastfireSpecial120 BP85% acc5 PPHas a chance to burn the target.
  • FlamethrowerfireSpecial95 BP100% acc15 PPHas a chance to burn the target.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Gyro BallsteelPhysical100% acc5 PPPower raises when the user has lower Speed, up to a maximum of 150.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • IncineratefireSpecial30 BP100% acc15 PPDestroys the target’s held berry.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoarnormalStatus100% acc20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
  • Rock PolishrockStatus20 PPRaises the user’s Speed by two stages.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Rock TombrockPhysical50 BP80% acc10 PPHas a chance to lower the target’s Speed by one stage.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
  • Smack DownrockPhysical50 BP100% acc15 PPRemoves any immunity to Ground damage.
  • Stone EdgerockPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Tutor10

  • BlocknormalStatus5 PPPrevents the target from leaving battle.
  • Earth PowergroundSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
  • Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
  • Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • Stealth RockrockStatus20 PPCauses damage when opposing Pokémon switch in.
  • SuperpowerfightingPhysical120 BP100% acc5 PPLowers the user’s Attack and Defense by one stage after inflicting damage.
  • Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.

Appears in 24 games

  • red green japan
  • blue japan
  • Red / Blue
  • Yellow
  • Gold / Silver
  • Crystal
  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Let's Go Pikachu / Eevee
  • Brilliant Diamond / Shining Pearl
  • Legends: Arceus
  • Scarlet / Violet