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Magneton sprite

#0082

Magneton

electricsteelEmerald Kaizo docs1.0 m · 60.0 kg

Base stats — 465 total

HP
50
Atk
60
Def
95
SpA
120
SpD
70
Spe
70

Abilities

  • Magnet Pull
  • Sturdy
  • Analytic hidden

Learnset

Level-up moves from Emerald Kaizo's own docs; TM, tutor and egg moves are the base game's (Emerald).

Level13

  • 1SupersonicnormalStatus55% acc20 PPConfuses the target.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1ThundershockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
  • 6ThundershockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
  • 11SupersonicnormalStatus55% acc20 PPConfuses the target.
  • 16SonicboomnormalSpecial90% acc20 PPInflicts 20 points of damage.
  • 21Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • 26Wild ChargeelectricPhysical90 BP100% acc15 PPUser receives 1/4 the damage it inflicts in recoil.
  • 33Tri AttacknormalSpecial80 BP100% acc10 PPHas a chance to burn, freeze, or paralyze the target.
  • 35Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
  • 45Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • 46ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • 48Thunder WaveelectricStatus90% acc20 PPParalyzes the target.

TM/HM17

  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • Shock WaveelectricSpecial60 BP20 PPNever misses.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Tutor10

  • Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • MimicnormalStatus10 PPCopies the target’s last used move.
  • RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.

Appears in — 25 games

Click a game to see the learnset as it works there; click again to go back to the latest.

Magneton — RunLocke Pokédex