#0082
Magneton
electricsteel1.0 m · 60.0 kg
Base stats — 465 total
- HP
- 50
- Atk
- 60
- Def
- 95
- SpA
- 120
- SpD
- 70
- Spe
- 70
Abilities
- Magnet Pull
- Sturdy
- Analytic hidden
Learnset
What Magneton learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level14
- —Tri AttacknormalSpecial80 BP100% acc10 PPHas a chance to burn, freeze, or paralyze the target.
- 1SupersonicnormalStatus55% acc20 PPConfuses the target.
- 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
- 1Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- 1Tri AttacknormalSpecial80 BP100% acc10 PPHas a chance to burn, freeze, or paralyze the target.
- 5Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
- 10Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- 15Sonic BoomnormalSpecial90% acc20 PPInflicts 20 points of damage.
- 20Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- 26ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- 36ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
- 46Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- 56ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
TM/HM15
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- TeleportpsychicStatus20 PPImmediately ends wild battles. No effect otherwise.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Tri AttacknormalSpecial80 BP100% acc10 PPHas a chance to burn, freeze, or paralyze the target.
Appears in — 25 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Legends: Arceus
- Scarlet / Violet