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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Wooloo sprite

#0831

Wooloo

normal0.6 m · 6.0 kg

Base stats 270 total

HP
42
Atk
40
Def
55
SpA
40
SpD
45
Spe
48

Abilities

  • Fluffy
  • Run Away
  • Bulletproof hidden

Learnset

Showing Sword / Shieldpick a game to switch.

Level12

  • 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 4Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
  • 8CopycatnormalStatus20 PPUses the target’s last used move.
  • 12Guard SplitpsychicStatus10 PPAverages Defense and Special Defense with the target.
  • 16Double KickfightingPhysical30 BP100% acc30 PPHits twice in one turn.
  • 21HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • 25Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • 28Guard SwappsychicStatus10 PPUser swaps Defense and Special Defense changes with the target.
  • 32ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • 36Cotton GuardgrassStatus10 PPRaises the user’s Defense by three stages.
  • 40Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.

Egg3

  • CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
  • StompnormalPhysical65 BP100% acc20 PPHas a chance to make the target flinch.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.

TM/HM16

  • AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Electro BallelectricSpecial100% acc10 PPPower is higher when the user has greater Speed than the target, up to a maximum of 150.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Guard SwappsychicStatus10 PPUser swaps Defense and Special Defense changes with the target.
  • PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • Wild ChargeelectricPhysical90 BP100% acc15 PPUser receives 1/4 the damage it inflicts in recoil.

Tutor1

  • Grassy GlidegrassPhysical55 BP100% acc20 PPIf Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1.

Appears in 1 games

  • Sword / Shield