#0831
Wooloo
normal0.6 m · 6.0 kg
Base stats — 270 total
- HP
- 42
- Atk
- 40
- Def
- 55
- SpA
- 40
- SpD
- 45
- Spe
- 48
Abilities
- Fluffy
- Run Away
- Bulletproof hidden
Learnset
Showing Sword / Shield — pick a game to switch.
Level12
- 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 4Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
- 8CopycatnormalStatus20 PPUses the target’s last used move.
- 12Guard SplitpsychicStatus10 PPAverages Defense and Special Defense with the target.
- 16Double KickfightingPhysical30 BP100% acc30 PPHits twice in one turn.
- 21HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- 25Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- 28Guard SwappsychicStatus10 PPUser swaps Defense and Special Defense changes with the target.
- 32ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- 36Cotton GuardgrassStatus10 PPRaises the user’s Defense by three stages.
- 40Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
Egg3
- CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
- StompnormalPhysical65 BP100% acc20 PPHas a chance to make the target flinch.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
TM/HM16
- AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Electro BallelectricSpecial100% acc10 PPPower is higher when the user has greater Speed than the target, up to a maximum of 150.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Guard SwappsychicStatus10 PPUser swaps Defense and Special Defense changes with the target.
- PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- Wild ChargeelectricPhysical90 BP100% acc15 PPUser receives 1/4 the damage it inflicts in recoil.
Tutor1
- Grassy GlidegrassPhysical55 BP100% acc20 PPIf Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1.
Appears in — 1 games
- Sword / Shield