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#0086

Seel

waterBlaze Black 2 / Volt White 2 Redux docs1.1 m · 90.0 kg

Base stats — 325 total

HP
65
Atk
45
Def
55
SpA
45
SpD
70
Spe
45

Abilities

  • Thick Fat
  • Hydration

Learnset

Level-up moves from Blaze Black 2 / Volt White 2 Redux's own docs; TM, tutor and egg moves are the base game's (Black 2 / White 2).

Level21

  • 1BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
  • 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 1LickghostPhysical30 BP100% acc30 PPHas a chance to paralyze the target.
  • 1PeckflyingPhysical35 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 4Powder SnowiceSpecial40 BP100% acc25 PPHas a chance to freeze the target.
  • 7HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • 10Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 13DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
  • 16Ice ShardicePhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 19Bubble BeamwaterSpecial65 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • 22Fake OutnormalPhysical40 BP100% acc10 PPCan only be used as the first move after the user enters battle. Causes the target to flinch.
  • 25EntrainmentnormalStatus100% acc15 PPCopies the user’s ability onto the target.
  • 28BrinewaterSpecial65 BP100% acc10 PPHas double power against Pokémon that have less than half their max HP remaining.
  • 31Aurora BeamiceSpecial65 BP100% acc20 PPHas a chance to lower the target’s Attack by one stage.
  • 34Aqua JetwaterPhysical40 BP100% acc20 PPInflicts regular damage with no additional effect.
  • 37Aqua RingwaterStatus20 PPRestores 1/16 of the user’s max HP each turn.
  • 40Icicle SpearicePhysical25 BP100% acc30 PPHits 2-5 times in one turn.
  • 44Smart StrikesteelPhysical70 BP10 PPNever misses.
  • 48Aqua TailwaterPhysical90 BP90% acc10 PPInflicts regular damage with no additional effect.
  • 52Icicle CrashicePhysical85 BP90% acc10 PPHas a chance to make the target flinch.
  • 56Perish SongnormalStatus5 PPUser and target both faint after three turns.

Egg15

  • DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
  • EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
  • Fake OutnormalPhysical40 BP100% acc10 PPCan only be used as the first move after the user enters battle. Causes the target to flinch.
  • Horn DrillnormalPhysical30% acc5 PPCauses a one-hit KO.
  • Icicle SpearicePhysical25 BP100% acc30 PPHits 2-5 times in one turn.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • LickghostPhysical30 BP100% acc30 PPHas a chance to paralyze the target.
  • Perish SongnormalStatus5 PPUser and target both faint after three turns.
  • Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
  • SlamnormalPhysical80 BP75% acc20 PPInflicts regular damage with no additional effect.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Spit UpnormalSpecial100% acc10 PPPower is 100 times the amount of energy Stockpiled.
  • StockpilenormalStatus20 PPStores energy up to three times for use with Spit Up and Swallow.
  • SwallownormalStatus10 PPRecovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
  • Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.

TM/HM23

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • DivewaterPhysical80 BP100% acc10 PPUser dives underwater, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Echoed VoicenormalSpecial40 BP100% acc15 PPPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.

Tutor7

  • Aqua TailwaterPhysical90 BP90% acc10 PPInflicts regular damage with no additional effect.
  • Drill RungroundPhysical80 BP95% acc10 PPHas an increased chance for a critical hit.
  • Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.

Appears in — 23 games

Click a game to see the learnset as it works there; click again to go back to the latest.

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