#0088
Grimer
poison0.9 m · 30.0 kg
Base stats — 325 total
- HP
- 80
- Atk
- 80
- Def
- 50
- SpA
- 40
- SpD
- 50
- Spe
- 25
Abilities
- Stench
- Sticky Hold
- Poison Touch hidden
Learnset
What Grimer learns in Gold / Silver. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level9
- 1Poison GaspoisonStatus55% acc40 PPPoisons the target.
- 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 5HardennormalStatus30 PPRaises the user’s Defense by one stage.
- 10DisablenormalStatus55% acc20 PPDisables the target’s last used move for 1-8 turns.
- 16SludgepoisonSpecial65 BP100% acc20 PPHas a chance to poison the target.
- 23MinimizenormalStatus20 PPRaises the user’s evasion by two stages.
- 31ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
- 40Acid ArmorpoisonStatus40 PPRaises the user’s Defense by two stages.
- 50Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
Egg3
- HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
- LickghostPhysical20 BP100% acc30 PPHas a chance to paralyze the target.
- Mean LooknormalStatus5 PPPrevents the target from leaving battle.
TM/HM25
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- CurseunknownStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Dynamic PunchfightingPhysical100 BP50% acc5 PPHas a chance to confuse the target.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- Fire BlastfireSpecial120 BP85% acc5 PPHas a chance to burn the target.
- Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga DraingrassSpecial75 BP100% acc5 PPDrains half the damage inflicted to heal the user.
- Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
- SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ThiefdarkPhysical40 BP100% acc10 PPTakes the target’s item.
- ThunderelectricSpecial120 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Zap CannonelectricSpecial100 BP50% acc5 PPHas a chance to paralyze the target.
Appears in — 23 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet