#0977
Dondozo
water12.0 m · 220.0 kg
Base stats — 530 total
- HP
- 150
- Atk
- 100
- Def
- 115
- SpA
- 65
- SpD
- 65
- Spe
- 35
Abilities
- Unaware
- Oblivious
- Water Veil hidden
Learnset
Showing Scarlet / Violet — pick a game to switch.
Level17
- 1SupersonicnormalStatus55% acc20 PPConfuses the target.
- 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
- 5TicklenormalStatus100% acc20 PPLowers the target’s Attack and Defense by one stage.
- 10FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- 15RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- 15Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- 20DivewaterPhysical80 BP100% acc10 PPUser dives underwater, dodging all attacks, and hits next turn.
- 25Noble RoarnormalStatus100% acc30 PPLowers the target’s Attack and Special Attack by one stage.
- 30SoakwaterStatus100% acc20 PPChanges the target’s type to Water.
- 35Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- 40Aqua TailwaterPhysical90 BP90% acc10 PPInflicts regular damage with no additional effect.
- 45Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- 50Order UpdragonPhysical80 BP100% acc10 PPThe user attacks with elegant poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user's stats based on the Tatsugiri's form.
- 55Heavy SlamsteelPhysical100% acc10 PPPower is higher when the user weighs more than the target, up to a maximum of 120.
- 60Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- 65Wave CrashwaterPhysical120 BP100% acc10 PPThe user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user and raises the user’s action speed.
Egg4
- CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
- FissuregroundPhysical30% acc5 PPCauses a one-hit KO.
- ThrashnormalPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
- YawnnormalStatus10 PPTarget sleeps at the end of the next turn.
TM/HM32
- AvalancheicePhysical60 BP100% acc10 PPInflicts double damage if the user takes damage before attacking this turn.
- Body PressfightingPhysical80 BP100% acc10 PPDamage is calculated using the user's Defense stat as its Attack, including stat stage changes.
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- Chilling WaterwaterSpecial50 BP100% acc20 PPThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
- CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
- Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Heavy SlamsteelPhysical100% acc10 PPPower is higher when the user weighs more than the target, up to a maximum of 120.
- Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Ice FangicePhysical65 BP95% acc15 PPHas a chance to freeze the target and a chance to make the target flinch.
- LiquidationwaterPhysical85 BP100% acc10 PPHas a chance to lower the target’s Defense by one stage.
- OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Stomping TantrumgroundPhysical75 BP100% acc10 PPHas double power if the user’s last move failed.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
- Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
- WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
Appears in — 1 games
- Scarlet / Violet