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Lanturn sprite

#0171

Lanturn

waterelectric1.2 m · 22.5 kg

Base stats — 460 total

HP
125
Atk
58
Def
58
SpA
76
SpD
76
Spe
67

Abilities

  • Volt Absorb
  • Illuminate
  • Water Absorb hidden

Learnset

What Lanturn learns in Black 2 / White 2. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level19

  • 1BubblewaterSpecial20 BP100% acc30 PPHas a chance to lower the target’s Speed by one stage.
  • 1SupersonicnormalStatus55% acc20 PPConfuses the target.
  • 1Thunder WaveelectricStatus100% acc20 PPParalyzes the target.
  • 6Thunder WaveelectricStatus100% acc20 PPParalyzes the target.
  • 9FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • 12Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 17Confuse RayghostStatus100% acc10 PPConfuses the target.
  • 20SparkelectricPhysical65 BP100% acc20 PPHas a chance to paralyze the target.
  • 23Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • 27Spit UpnormalSpecial100% acc10 PPPower is 100 times the amount of energy Stockpiled.
  • 27StockpilenormalStatus20 PPStores energy up to three times for use with Spit Up and Swallow.
  • 27SwallownormalStatus10 PPRecovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
  • 30Electro BallelectricSpecial100% acc10 PPPower is higher when the user has greater Speed than the target, up to a maximum of 150.
  • 35Bubble BeamwaterSpecial65 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • 40Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
  • 47DischargeelectricSpecial80 BP100% acc15 PPHas a chance to paralyze the target.
  • 52Aqua RingwaterStatus20 PPRestores 1/16 of the user’s max HP each turn.
  • 57Hydro PumpwaterSpecial120 BP80% acc5 PPInflicts regular damage with no additional effect.
  • 64ChargeelectricStatus20 PPRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.

TM/HM29

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • BlizzardiceSpecial120 BP70% acc5 PPHas a chance to freeze the target.
  • Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
  • DivewaterPhysical80 BP100% acc10 PPUser dives underwater, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Ice BeamiceSpecial95 BP100% acc10 PPHas a chance to freeze the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SurfwaterSpecial95 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ThunderelectricSpecial120 BP70% acc10 PPHas a chance to paralyze the target.
  • Thunder WaveelectricStatus100% acc20 PPParalyzes the target.
  • ThunderboltelectricSpecial95 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Volt SwitchelectricSpecial70 BP100% acc20 PPUser must switch out after attacking.
  • WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
  • Wild ChargeelectricPhysical90 BP100% acc15 PPUser receives 1/4 the damage it inflicts in recoil.

Tutor7

  • Aqua TailwaterPhysical90 BP90% acc10 PPInflicts regular damage with no additional effect.
  • BounceflyingPhysical85 BP85% acc5 PPUser bounces high into the air, dodging all attacks, and hits next turn.
  • Heal BellnormalStatus5 PPCures the entire party of major status effects.
  • Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.

Appears in — 19 games

Click a game to see the learnset as it works there; click again to go back to the latest.