Skip to content

Docs

Sign in

Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

← Games/Docs

Ruby / Sapphire

Gen 3 · Hoenn · Game Boy Advance · 2002 · 8 badges

Generation
Gen 3
Goal
8 badges
Available dex
386 species
Bosses
13 in order

What it does to a run

  • Abilities, natures and EVs/IVs as we know them start here.
  • Double battles debut — a wipe can happen two Pokémon at a time.
  • No day/night cycle, so encounter tables are fixed per route.

Where runs die

  • Brawly's Makuhita
  • Norman's Slaking
  • Wallace / Steven

Starters

The pick that decides your first gym.

The gauntlet

Open as splits →

The ace is the highest-level Pokémon on that team, and the cap is its level in the standard release — the number a Hardcore run caps at for that segment.

Trainers you have to beat in Ruby / Sapphire, in order
StageTrainerTypeAceCap
Gym 1RoxannerockNosepassLv15
Gym 2BrawlyfightingMakuhitaLv16
Gym 3WattsonelectricMagnetonLv23
Gym 4FlanneryfireTorkoalLv26
Gym 5NormannormalSlakingLv28
Gym 6WinonaflyingAltariaLv33
Gym 7Tate & LizapsychicSolrock & LunatoneLv42
Gym 8WallacewaterMiloticLv42
Elite FourSidneydarkAbsol
Elite FourPhoebeghostDusclops
Elite FourGlaciaiceWalrein
Elite FourDrakedragonSalamence
ChampionStevensteelMetagross

On RunLocke

Nobody has logged a run of this yet. Be first.

Open the Ruby / Sapphire hubStart a Ruby / Sapphire runBrowse the Ruby / Sapphire dex

Request game docs

Missing a hack, thin notes, or a better source of truth? Send a request and attach Google Docs or Sheets — it posts to the Discord feedback channel.