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Emerald

Gen 3 · Hoenn · Game Boy Advance · 2004 · 8 badges

Generation
Gen 3
Goal
8 badges
Available dex
385 species
Bosses
13 in order

What it does to a run

  • Gym leaders and the Elite Four run upgraded teams compared to R/S.
  • Rival and Team Magma/Aqua fights are doubles more often than in R/S.
  • The Battle Frontier is the hardest optional content in the series.

Where runs die

  • Norman's Slaking
  • Winona's Altaria
  • Champion Wallace's Milotic

Starters

The pick that decides your first gym.

The gauntlet

Open as splits →

The ace is the highest-level Pokémon on that team, and the cap is its level in the standard release — the number a Hardcore run caps at for that segment.

Trainers you have to beat in Emerald, in order
StageTrainerTypeAceCap
Gym 1RoxannerockNosepassLv15
Gym 2BrawlyfightingMakuhitaLv18
Gym 3WattsonelectricMagnetonLv24
Gym 4FlanneryfireTorkoalLv29
Gym 5NormannormalSlakingLv31
Gym 6WinonaflyingAltariaLv33
Gym 7Tate & LizapsychicSolrock & LunatoneLv42
Gym 8JuanwaterKingdraLv46
Elite FourSidneydarkAbsolLv49
Elite FourPhoebeghostDusclopsLv51
Elite FourGlaciaiceWalreinLv52
Elite FourDrakedragonSalamenceLv53
ChampionWallacewaterMiloticLv58

On RunLocke

1 run logged · 1 completed · 100% clear rate

Open the Emerald hubStart a Emerald runBrowse the Emerald dex

Request game docs

Missing a hack, thin notes, or a better source of truth? Send a request and attach Google Docs or Sheets — it posts to the Discord feedback channel.